feat: model complete async UI surface states
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export const ASYNC_BASE_STATES = Object.freeze([
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"initial-loading",
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"success",
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"empty",
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"terminal-error",
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]);
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export const ASYNC_OVERLAYS = Object.freeze([
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"refreshing",
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"stale-degraded",
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"mutation-pending",
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"mutation-conflict",
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]);
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/**
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* @typedef {{
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* data?: unknown,
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* isInitialLoading?: boolean,
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* failure?: import("../../contracts/errors.js").ApiFailure,
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* isFetching?: boolean,
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* isStale?: boolean,
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* isDegraded?: boolean,
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* isMutationPending?: boolean,
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* hasMutationConflict?: boolean
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* }} AsyncSignals
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*/
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/** @param {AsyncSignals} signals */
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export function deriveAsyncState(signals) {
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const hasData = signals.data !== undefined && signals.data !== null;
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const empty =
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hasData &&
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((Array.isArray(signals.data) && signals.data.length === 0) ||
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signals.data === "");
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let base;
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if (signals.isInitialLoading && !hasData) {
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base = "initial-loading";
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} else if (signals.failure && !hasData) {
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base = "terminal-error";
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} else if (empty) {
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base = "empty";
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} else if (hasData) {
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base = "success";
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} else {
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base = "initial-loading";
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}
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const overlay = Object.freeze({
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refreshing: Boolean(signals.isFetching && hasData),
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staleDegraded: Boolean(signals.isStale && signals.isDegraded && hasData),
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mutationPending: Boolean(signals.isMutationPending && hasData),
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mutationConflict: Boolean(signals.hasMutationConflict && hasData),
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});
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const state = {
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base,
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data: base === "success" || base === "empty" ? signals.data : undefined,
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failure: base === "terminal-error" ? signals.failure : undefined,
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overlay,
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indicator: selectOverlayIndicator(overlay),
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};
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return Object.freeze(state);
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}
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/**
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* @param {{
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* refreshing: boolean,
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* staleDegraded: boolean,
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* mutationPending: boolean,
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* mutationConflict: boolean
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* }} overlay
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*/
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export function selectOverlayIndicator(overlay) {
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if (overlay.mutationConflict) return "mutation-conflict";
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if (overlay.mutationPending) return "mutation-pending";
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if (overlay.staleDegraded) return "stale-degraded";
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if (overlay.refreshing) return "refreshing";
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return null;
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}
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