feat: execute HTTP and query runtime contracts

This commit is contained in:
donghyeon-ka
2026-07-26 14:05:12 +09:00
parent 8aaaa033c0
commit ad55e21a3d
29 changed files with 1326 additions and 185 deletions
+39 -5
View File
@@ -1,7 +1,8 @@
// @vitest-environment jsdom
import { render, screen } from "@testing-library/react";
import { describe, expect, it } from "vitest";
import userEvent from "@testing-library/user-event";
import { describe, expect, it, vi } from "vitest";
import { deriveAsyncState } from "../../src/application/view-models/async-state.js";
import { AsyncSurface } from "../../src/presentation/components/async-surface.jsx";
@@ -29,7 +30,7 @@ describe("async UI state matrix", () => {
expect(deriveAsyncState(signals).indicator).toBe(indicator);
});
it("uses deterministic overlay priority for crossed states", () => {
it("makes crossed overlay inputs mutually exclusive by priority", () => {
const state = deriveAsyncState({
data: ["value"],
isFetching: true,
@@ -38,8 +39,8 @@ describe("async UI state matrix", () => {
});
expect(state.indicator).toBe("mutation-conflict");
expect(state.overlay).toMatchObject({
refreshing: true,
mutationPending: true,
refreshing: false,
mutationPending: false,
mutationConflict: true,
});
});
@@ -52,12 +53,45 @@ describe("async UI state matrix", () => {
expect(screen.getByRole("status")).toHaveTextContent("refreshing");
});
it("connects stale retry and conflict resolution to real callbacks", async () => {
const user = userEvent.setup();
const retry = vi.fn();
const resolveConflict = vi.fn();
const stale = deriveAsyncState({
data: ["value"],
isStale: true,
isDegraded: true,
});
const view = render(
<AsyncSurface state={stale} onRetry={retry}>
existing content
</AsyncSurface>,
);
await user.click(screen.getByRole("button", { name: "다시 시도" }));
expect(retry).toHaveBeenCalledOnce();
const conflict = deriveAsyncState({
data: ["value"],
hasMutationConflict: true,
});
view.rerender(
<AsyncSurface
state={conflict}
onResolveConflict={resolveConflict}
>
existing content
</AsyncSurface>,
);
await user.click(screen.getByRole("button", { name: "충돌 해결" }));
expect(resolveConflict).toHaveBeenCalledOnce();
});
it("renders only safe error vocabulary", () => {
const failure = createFailure("SERVER_FAILURE", "LIST", 0, {
code: "SERVER_FAILURE",
});
const state = deriveAsyncState({ failure });
render(<AsyncSurface state={state} />);
render(<AsyncSurface state={state} onRetry={vi.fn()} />);
expect(screen.getByRole("alert")).toHaveTextContent(
"요청을 완료하지 못했습니다.",