The skill says drawings carry names and sentences go in <desc> and the paragraph beside the figure. I put sentences in node details and edge labels instead, and 27 of the 28 diagrams shipped with prose inside the canvas — "예측 다섯 개가 틀렸다", "아홉 번 조용히 실패했다", "막혀서 닿지 않는다". Only label and details render on the canvas; description does not. So every sentence moved to a noun phrase and the meaning stays in description, which was already carrying it. 막혀서 닿지 않는다 -> 차단 아홉 번 조용히 실패했다 -> 조용한 실패 9건 예측 다섯 개가 틀렸다 -> 틀린 예측 5건 로그아웃이 정리하지 않는다 -> 로그아웃 미정리 볼륨이 없으면 여기까지다 -> 볼륨 없음 Three node labels were sentences too and became names: 세션 스냅샷, 예측 선기록, 대조군 확보. What stays is what the rules protect — identifiers, commands and measured values: PRIMARY KEY (client_registration_id, principal_name), ValidationFailedException: 1 changesets check sum, nginx -t && nginx -s reload, SET LOCAL synchronous_commit TO OFF. Those are names of things, not prose about them. 294 canvas strings across 28 diagrams, none matching a sentence ending, average 11 characters. All 28 still lint clean and re-rendered. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
19 lines
450 B
Plaintext
19 lines
450 B
Plaintext
# 재시작이 지우는 것과 남기는 것
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# Question: 롤링 재시작 뒤에도 로그인이 유지되는 이유는 무엇인가
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direction: down
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n0: "롤링 재시작" {
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shape: rectangle
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}
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n1: "Infinispan sessions 캐시" {
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shape: rectangle
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}
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n2: "PostgreSQL 세션 행" {
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shape: cylinder
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}
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n3: "재시작 전 발급한 refresh token" {
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shape: rectangle
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}
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n0 -> n1: "캐시 초기화"
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n0 -> n2: "변경 없음"
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n2 -> n3: "세션 조회"
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