The skill says drawings carry names and sentences go in <desc> and the paragraph beside the figure. I put sentences in node details and edge labels instead, and 27 of the 28 diagrams shipped with prose inside the canvas — "예측 다섯 개가 틀렸다", "아홉 번 조용히 실패했다", "막혀서 닿지 않는다". Only label and details render on the canvas; description does not. So every sentence moved to a noun phrase and the meaning stays in description, which was already carrying it. 막혀서 닿지 않는다 -> 차단 아홉 번 조용히 실패했다 -> 조용한 실패 9건 예측 다섯 개가 틀렸다 -> 틀린 예측 5건 로그아웃이 정리하지 않는다 -> 로그아웃 미정리 볼륨이 없으면 여기까지다 -> 볼륨 없음 Three node labels were sentences too and became names: 세션 스냅샷, 예측 선기록, 대조군 확보. What stays is what the rules protect — identifiers, commands and measured values: PRIMARY KEY (client_registration_id, principal_name), ValidationFailedException: 1 changesets check sum, nginx -t && nginx -s reload, SET LOCAL synchronous_commit TO OFF. Those are names of things, not prose about them. 294 canvas strings across 28 diagrams, none matching a sentence ending, average 11 characters. All 28 still lint clean and re-rendered. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
23 lines
507 B
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23 lines
507 B
Plaintext
# 방향에 따라 갈리는 업그레이드
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# Question: 되돌릴 수 있는지는 무엇이 결정하는가
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direction: down
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n0: "옛 버전으로 되돌리기" {
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shape: rectangle
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}
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n1: "Liquibase 검증" {
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shape: rectangle
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}
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n2: "StatefulSet 롤링 업데이트" {
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shape: rectangle
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}
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n3: "외부 서비스" {
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shape: rectangle
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}
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n4: "databasechangelog 행 수" {
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shape: cylinder
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}
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n0 -> n1: "기동 시 검증"
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n1 -> n2: "중단 지점"
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n2 -> n3: "잔여 파드 응답"
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n1 -> n4: "판단 기준"
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